Hyper Units,
We've just released the first patch for the demo on
Steam!
This update addresses several of the most frequently reported issues based on your feedback. Thanks so much for taking the time to share your thoughts with us.
Some issues – like shader-related stuttering – are still on our radar and will be tackled in the next patch. We appreciate your patience as we continue improving the experience!
Note: This update will wipe all existing save files due to system changes.
Key Highlights
- Added a Motion Blur toggle in Video Settings.
- New options for Mouse Acceleration and Controller Acceleration are now available in the Options Menu.
Performance
- General optimization passes applied, resulting in improved performance in CRASH COURSE and PARADISE LOST
- Added support for Hardware RTX and introduced a Framerate Limit setting
Audio
- Updated audio mix for enemy sound effects, UI feedback, and player weapons.
- Final cutscene audio added for CRASH COURSE.
- Replaced an old VO line for Nexus in CRASH COURSE with a new one.
- Improved dialogue system to ensure proper voiceover triggering.
User Interface
- Translation fixes applied across various languages.
- Fixed an issue where loading screen cutscenes wouldn't always play when starting a mission.
- Subtitle settings now correctly apply to loading screen cutscenes.
- Added an "Apply Settings" button in the Options Menu.
Bug Fixes
- Resolved respawn issues after falling off the map in PARADISE LOST.
- Fixed collision bugs across multiple maps.
- Fixed the quest objective "Find Defunct Hyper Unit" completing prematurely after the core tutorial.
- Corrected objective marker placement at the end of CRASH COURSE.
- Adjusted timing in the Core Tutorial to potentially fix the infinite slow-mo bug.
Known Issues – Targeted for Next Patch 0.2
- Further improvements to game stability
- Options menu needs a clearer layout and improved usability.
- Cutscene audio is too quiet and requires proper mastering.
- Further optimization is needed to improve overall performance.
- Weapon sounds and music lack impact; audio mix will be refined.
- Gamepad keybinding support is currently missing and will be added.
- Additional improvements to overall rendering quality are in progress.